Philippe Pelletier
Philippe Pelletier
Environment Artist
Montréal, Canada

Summary

I studied in graphic design in a technical school in 2002 where I learned the basic of visual composition. I worked for a while as a graphic designer before heading toward a career in the video game industry.

I started to work with 3D when I studied at the National Animation and Design Center (NAD Center) in Montréal (Canada) in 2006 through a Design anbd digital art for video games course. It allow me to learn tools like 3dsmax, Z-Brush and game engines while doing three demos and a playable game as a team project.

I then worked at the Ubisoft Montreal studio as a level artist. This experience gave me the opportunity to work on single player and multiplayer maps and get more familiar with the production process.

I also worked at the Eidos Montreal new studio on their first game during almost two years. As a texture artist on Deus Ex: Human Revolution, I had the responsibilities to create textures and materials for multiple complete levels, including one that was presented at the 2010 E3.

I then worked at the new THQ studio in Montréal on a new next-gen IP. The unexpected bankruptcy of the company have sadly put an end to that adventure but i learned a lot about environment modeling and texturing through it.

After that, I went back to Ubisoft Montréal to work on several projects where I worked with SpeedTree and with Substance Painter and the PBR texturing pipeline.

Skills

3D ModelingTexturingPBR TexturingUV MappingEnvironment ModelingProp ModelingTexture Baking

Software proficiency

3ds Max
3ds Max
Mudbox
Mudbox
ZBrush
ZBrush
Maya
Maya
SpeedTree
SpeedTree
Substance Painter
Substance Painter
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer

Reel

Productions

  • Wd2 box
    • Video Game
      Watch Dogs 2
    • Year
      2016
    • Role
      Modeler
    • Company
      Ubisoft Montréal
  • Fc box
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Modeler
    • Company
      Ubisoft Montréal
  • R6 box
    • Video Game
      Tom Clancy's Rainbow Six Siege
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Ubisoft Montréal
  • Assassins creed unity
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      Modeler
    • Company
      Ubisoft Montréal
  • Deus ex human revolution
    • Video Game
      Deus Ex: Human Revolution
    • Year
      2011
    • Role
      Texture Artist
    • Company
      Eidos Montréal
  • Far cry 2
    • Video Game
      Far Cry 2
    • Year
      2008
    • Role
      Level Artist
    • Company
      Ubisoft Montréal