Philippe Pelletier
Philippe Pelletier
Environment artist
Montréal, Canada

Skills

3D ModelingEnvironment ModelingProp ModelingTexturingUV MappingPBR TexturingTexture BakingLevel art

Software proficiency

3ds Max
3ds Max
Mudbox
Mudbox
ZBrush
ZBrush
Maya
Maya
SpeedTree
SpeedTree
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Dead Space
    • Year
      2023
    • Role
      Environment Artist
    • Company
      EA Motive
    • Video Game
      Star Wars: Squadrons
    • Year
      2020
    • Role
      Environment Artist
    • Company
      EA Motive
    • Video Game
      Star Wars Battlefront II
    • Year
      2017
    • Role
      Modeler
    • Company
      EA Motive
    • Video Game
      Watch Dogs 2
    • Year
      2016
    • Role
      Modeler
    • Company
      Ubisoft Montréal
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Modeler
    • Company
      Ubisoft Montréal
    • Video Game
      Tom Clancy's Rainbow Six Siege
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Ubisoft Montréal
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      Modeler
    • Company
      Ubisoft Montréal
    • Video Game
      Deus Ex: Human Revolution
    • Year
      2011
    • Role
      Texture Artist
    • Company
      Eidos Montréal
    • Video Game
      Far Cry 2
    • Year
      2008
    • Role
      Level Artist
    • Company
      Ubisoft Montréal
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