Far Cry Primal

Here are some examples of my work for Far Cry Primal, done at Ubisoft Montréal, where I did modeling and meshes optimization for the grass and plants.
The textures were done by Pascal de Sampaio and pretty much all the trees were done by Adam Lacharité.
Thank you also to artists from Ubisoft Toronto for help with some modeling and textures for vegetation.
That was a really great team and a fun project!

Date
February 23, 2016