Star Wars: Squadrons
Modeling for the Tie-Fighter cockpit instruments.
This mesh is also share in the Tie-Defender and the Tie-Bomber with minor modifications

Modeling for the Tie-Fighter cockpit instruments.
This mesh is also share in the Tie-Defender and the Tie-Bomber with minor modifications

Destructible core reactor inside the Starhawk

Destructible core reactor inside the Starhawk

Props for the Rebel hangar

Props for the Rebel hangar

Architectural modeling and texture for the Star Destroyer bridge

Architectural modeling and texture for the Star Destroyer bridge

Rail kit for the exterior of Fostar Haven station

Rail kit for the exterior of Fostar Haven station

Excavation tunnels pipes kit for Fostar Haven

Excavation tunnels pipes kit for Fostar Haven

Station tunnels for the Fostar Haven

Station tunnels for the Fostar Haven

Station tunnels for the Fostar Haven

Station tunnels for the Fostar Haven

Zbrush sculpted crystal for the interior of the Fostar Haven excavation tunnels

Zbrush sculpted crystal for the interior of the Fostar Haven excavation tunnels

Star Wars: Squadrons

As an environment artist on this game, I was responsible for different things like texture and shader polish for multiple planets, scene layout, artistic and technical management of various levels and creating some assets for architecture elements and props.
I also started the project in the cockpit modeling team where I model the instruments for the multiple Tie ships before letting the fantastic modeling team polish them while I moved in a more level art role.

More artwork
Philippe pelletier revolver 001Philippe pelletier wd2 thumb 02Philippe pelletier fc 01