Dead Space Remake - Additional work

I wanted to provide additional images of my work captured in a more panoramic way in this second Dead Space album.
Once again, thank you to all the fantastic people who collaborate into creating the final result for these images and this game in general.
-------------------------------------------------
I worked as an Environment Artist on the Dead Space remake and was able to work on multiple levels at different step of the production.
My tasks include working on the design of a room with level designers, modeling architecture asset in a modular way, working with UVs and shader to complete the texture pass, place props and assets in levels to create detailed environments, place the organic corruption in large sections of the world and polish the final look with world masking and decal projections.
-------------------------------------------------
This project relied heavily on cooperation, re-using shared assets between levels and sharing effort between differents artists at differents stage of production. So all my images include work done in some part by my great colleagues from the environment team, I want to thank them all for their help and support!
Alexis Dumas, Alexandre Robert, Alexandre Labranche, Evan Yovanovich, Hosung Shon, Lyelle Bouchet, Mia Gauthier, Taylor Kingston and my team lead Xavier Perreault
-------------------------------------------------
Special thanks:
- Art Direction by Roy Tuazon & Mike Yazijian
- Props team @Mindwalk led by Joseph Botardo
- Lighting team led by Michael Yeomans
- VFX team led by Gregory Hird-Rutter
- Concepts by Nicolas Ferrand, Martin Sabran & Room8
- Tech Art team led by Moana Wisniewski
- Artists team @Liquid led by Amy Chen, supervised by Taylor Kingston and Xavuer Perreault

Thank you also to the original Dead Space team which this work is inspired and based upon.

Date
May 29, 2023